Monday, April 13, 2015

sketch for a game

a dark monitor, not off, but on, but maybe you wonder. an alive darkness, to navigate in.

then there’s a question of navigation, how, and should this be invisible,

available, experimental, reliable/unreliable? adventure. the goal isn’t

clear, but you’re finding your way, that’s the point, and will end up

somewhere. in the case we all end up the same place, it doesn’t matter,

somewhere is everywhere is nowhere. reflecting back on the adventure,

you’d like to continue to be different, finding other ways, unexplored.

with knowledge everything is explored, you might have to drop your

knowledge to continue. in this case we’re all the same, but only

different. you can look at the code to find clues maybe. but the code

might change, as your surroundings might change, and you can’t see a

thing in the dark, you only know that it’s alive and constructed. first

you might ask “what is alive? what is contstructed?”, this is just a

hint. another thing is time, you might need patience, it’s not an action

game, the adventure is a slow, mindless thing here, though you might

have to fight some monster, save a princess, kill your father, injure

your mother. for every ego its object, for every superego its abject.

The gamer asks, “What is meant by the father?”. Ignorance is the father.

When even for an instant your mind searches for some sign of arising and

extinguishing but can find none, when it is like an echo responding to

emptiness, when it is without activity wherever it is, this is called

killing the father. The gamer asks, “What is meant by the mother?”.

Greed is the mother. When even for an instant your mind, entering the

world of desire and searching for greed, sees only that all phenomena

are empty of characteristics, when it experiences no attachment

anywhere, this is called injuring the mother.


http://noemata.net/1962




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