Thursday, March 5, 2015

game

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Instructions:

you press keys on your keyboard, which will be your actions.

an action moves you forward in time (to the right).

you can decide not to move forward in time, but remain where you are
blinking your eyes from moment to moment or breathing in and out.

you can go back in time by pressing backspace, deleting your actions.

you can use the arrow keys as loopholes in spacetime, situating you
in another time (past or future) or another place (between actions),
this insertion potentially changing whole chains of actions in timelines.

press enter to warp onto another timeline situation.

you can build up a cluster of actions, which will give you special powers.
clusters of clusters are even more powerful as they tend to mimic the
player's overall intention or the other way around (a player is often
more bound by these clusters than he intended, and again, this 'intention'
might instead be regarded a cluster which has been internalized by the
commitment to it. the bootstrap situation is that a player starts the
game without both intention and action).


Goal:

the goal of the game is to continue to play. once the game is over
the players have lost. your goal is therefore to do actions which elicit
reactions from your opponent, which elicit new actions from yourself, &c.

games can last a minute or for centuries. the longest running game is
several thousand years old. all players might be deceased in a running
game. living players might argue whether a game has finished or not,
something that often becomes the theme of the game - its clustered
intention becoming a question of its state, which can prolong
its life extensively; in this sense the game can be regarded as using
players to prolong its life.

a player can choose not to play the game, but even so, the game can
choose to use the player to continue itself. in this way players
might not be aware they're taking part in the game. very often, a
player's attempt to finish a game will add to its continuity.


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